# face\_key\_template

## Parent node

* [face]()

## Child nodes

* _None_

## Attributes

[value](#value)

*   **value**

    **type:**  `NPCCharacter reference` &#x20;

    **example:**  `NPCCharacter.villager_empire`   &#x20;

    _Reference to the NPCCharacter (copies the face of that NPC)_   &#x20;
