# skill

## Parent node

* [skills]()

## Child nodes

* _None_

## Attributes

[id](#id) | [value](#value)

*   **id**

    **type:** `Skill reference`\
    **possible values:** `Athletics` | `Riding` | `OneHanded` | `TwoHanded` | `Polearm` | `Bow` | `Crossbow` | `Throwing` | `Scouting` | `Trade` | `Tactics` | `Roguery` | `Charm` | `Crafting` | `Leadership` | `Steward` | `Medicine` | `Engineering`\
    **example:** `Athletics`\
    &#xNAN;_&#x54;he reference to the skill id_
*   **value**

    **type:** `int`\
    **example:** `20`\
    &#xNAN;_&#x54;he amount of skill points_
