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Bannerlord Modding CN
  • 骑马与砍杀2 领主 Mod 制作文档
  • C# API Documentation
    • Core
      • MBObjectManager
      • GameModel
      • InformationManager
      • BasicCharacterObject
      • Game
      • ItemObject
    • Campaign System
      • GameMenu
      • Settlement
      • CampaignGameStarter
      • actions
        • ChangeOwnerOfSettlementAction
      • TournamentGame
      • Hero : MBObjectBase, ITrackableCampaignObject, ITrackableBase
      • CampaignBehaviorBase
    • Mount And Blade
      • MissionBehaviour
        • MissionView
        • MissionLogic
      • MBInitialScreenBase
      • Mission
      • MBSubModuleBase
      • agent
      • Team
    • Input System
      • Input
    • Engine
      • GlobalLayer
      • ScriptComponentBehaviour
      • Scene
      • GameEntity
    • Library
      • ModuleInfo
    • Platform Service
    • Save System
    • Localization
      • MBTextManager
      • TextObject
    • Network
    • Two Dimension
  • XML Documentation
    • NPCCharacters
      • NPCCharacter(NPC角色)
        • upgrade_targets
          • upgrade_target
        • equipmentSet
          • equipment
        • Face
          • BodyProperties
          • hair_tags
            • hair_tag
          • BodyPropertiesMax
          • beard_tags
            • beard_tag
          • face_key_template
        • equipment
        • skills
          • skill
        • Traits
          • Trait
    • 物品(大类) Items
      • 物品 Item
        • 物品组件 ItemComponent
          • 马匹 Horse
            • Materials
              • Material
                • MeshMultipliers
                  • MeshMultiplier
          • 防具 Armor
          • Weapon
            • WeaponFlags
          • 食物 Food
        • 旗帜 Flags
      • CraftedItem
        • Pieces
          • Piece
    • Items (XML)
    • Scenes
      • Scene
        • GameType
        • TerrainType
          • TerrainType
    • SPCultures (XML)
    • SPCultures
      • Culture
        • female_names
          • name
        • male_names
          • name
        • clan_names
          • name
    • Atmosphere (XML)
    • SubModule (XML)
    • Scenes (XML)
    • NPCCharacters (XML)
  • Gauntlet
    • Brush
    • GauntletLayer
    • GauntletMovie
    • SceneLayer
    • Movie (XML)
    • Widget
    • GauntletView
    • ScreenBase
    • ViewModel
    • ScreenManager
  • Introduction
    • 高级用法
    • 开始第一步
    • 文件夹结构
    • Defining custom data
  • Tutorials
    • 将你的mod打包上传至Vortex
    • Making Banners
    • 不需要C#的UI系统Mod入门 #
    • 基本 C# Mod
    • new_settlements
  • ru
    • _intro
      • Начало
      • Структура папок
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  1. C# API Documentation
  2. Core

MBObjectManager

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Last updated 5 years ago

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The object manager is something that you will be using a lot in the modding of Bannerlord, so it is important to familiarize yourself with it.

The MBObjectManager can be used to get any object in the game that is currently loaded from the XMLs.

These include:

  • CharacterAttributes

  • CraftingPieces

  • CraftingTemplates

  • Cultures

  • ItemModifierGroups

  • ItemCategories

  • ItemComponents

  • SkillObjects

  • SiegeEngineTypes

Example of getting a :

MBObjectManager.Instance.GetObject<BasicCharacterObject>("example_troop_id");
BasicCharacterObjects
ItemObjects
BasicCharacterObject