不需要C#的UI系统Mod入门 #
重要提示
本教程中,你 不能 使用任何依赖性的模组 (译者注:即其它模组运行需要的前置模组,如Native)
尽管这方面应该不会有什么问题。
Mods which plan to "overwrite" Gauntlet UIs from Official Modules MUST be loaded BEFORE that Official Module. For this reason, it is highly recommended that you do not use DependedModules for these types of mods. Hopefully this will be addressed by TaleWorlds in the future.
DependedModules for these types of mods. Hopefully this will be addressed by TaleWorlds in the future.准备
在本教程中, 我们将要做的Mod命名为 ExampleUIMod.
ExampleUIMod.设置好你的模组 (SubModule.xml)
<Module> <Name value="Example UI Mod"/> <Id value="ExampleUIMod"/> <Version value="v1.0.0"/> <SingleplayerModule value="true"/> <MultiplayerModule value="false"/> <DependedModules/> <SubModules/> <Xmls/> </Module>
重写一个Gauntlet UI
如何启用&使用动态UI编辑
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