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Bannerlord Modding CN
  • 骑马与砍杀2 领主 Mod 制作文档
  • C# API Documentation
    • Core
      • MBObjectManager
      • GameModel
      • InformationManager
      • BasicCharacterObject
      • Game
      • ItemObject
    • Campaign System
      • GameMenu
      • Settlement
      • CampaignGameStarter
      • actions
        • ChangeOwnerOfSettlementAction
      • TournamentGame
      • Hero : MBObjectBase, ITrackableCampaignObject, ITrackableBase
      • CampaignBehaviorBase
    • Mount And Blade
      • MissionBehaviour
        • MissionView
        • MissionLogic
      • MBInitialScreenBase
      • Mission
      • MBSubModuleBase
      • agent
      • Team
    • Input System
      • Input
    • Engine
      • GlobalLayer
      • ScriptComponentBehaviour
      • Scene
      • GameEntity
    • Library
      • ModuleInfo
    • Platform Service
    • Save System
    • Localization
      • MBTextManager
      • TextObject
    • Network
    • Two Dimension
  • XML Documentation
    • NPCCharacters
      • NPCCharacter(NPC角色)
        • upgrade_targets
          • upgrade_target
        • equipmentSet
          • equipment
        • Face
          • BodyProperties
          • hair_tags
            • hair_tag
          • BodyPropertiesMax
          • beard_tags
            • beard_tag
          • face_key_template
        • equipment
        • skills
          • skill
        • Traits
          • Trait
    • 物品(大类) Items
      • 物品 Item
        • 物品组件 ItemComponent
          • 马匹 Horse
            • Materials
              • Material
                • MeshMultipliers
                  • MeshMultiplier
          • 防具 Armor
          • Weapon
            • WeaponFlags
          • 食物 Food
        • 旗帜 Flags
      • CraftedItem
        • Pieces
          • Piece
    • Items (XML)
    • Scenes
      • Scene
        • GameType
        • TerrainType
          • TerrainType
    • SPCultures (XML)
    • SPCultures
      • Culture
        • female_names
          • name
        • male_names
          • name
        • clan_names
          • name
    • Atmosphere (XML)
    • SubModule (XML)
    • Scenes (XML)
    • NPCCharacters (XML)
  • Gauntlet
    • Brush
    • GauntletLayer
    • GauntletMovie
    • SceneLayer
    • Movie (XML)
    • Widget
    • GauntletView
    • ScreenBase
    • ViewModel
    • ScreenManager
  • Introduction
    • 高级用法
    • 开始第一步
    • 文件夹结构
    • Defining custom data
  • Tutorials
    • 将你的mod打包上传至Vortex
    • Making Banners
    • 不需要C#的UI系统Mod入门 #
    • 基本 C# Mod
    • new_settlements
  • ru
    • _intro
      • Начало
      • Структура папок
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  1. C# API Documentation
  2. Mount And Blade
  3. MissionBehaviour

MissionView

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Last updated 4 years ago

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Mission Views are a type of that are usually intended for the client and generally involve interacting with UI elements.

An example of this is the MissionMainAgentController MissionView, which handles anything from movement for the player (via inputs) to checking if the player is requesting to spawn as a bot.

Note that MissionMainAgentController has the DefaultView attribute applied to it. This means that it will be loaded automatically for Missions that enable loading default views with the AddDefaultMissionBehavioursTo() method.

MissionBehaviour