agent
Work In Progress by Watikita, V1.1
Agent [Type]
你可以把媒介(agent
)想象成游戏里任何能走动的实体。
比方说可以是玩家,NPC,甚至是一匹马。
Relevant methods and properties
Syntax
Return Type
Does What?
Available Values/Extensions
Example
unit.Age
public float
Get/Set the age of the agent
N/A
float age = unit.Age
unit.AgentRole
public AgentRole
Get/Set the role of the agent
I have no idea.
I have no idea.
unit.Scale
public float
Get the scaling factor of the agent
N/A
float scale = unit.Scale
unit.AIStateFlags
public AIStateFlag
Get or sets the [state flag] of the AI
Alarmed, Cautious, Guard, None, Paused
unit.AIStateFlags = Agent.AIStateFlag.Alarmed
unit.AttackDirection
public AttackDirection
Get the direction the Agent is attacking towards
Top, Left, Down, Right
unit.Character
public BasicCharacterObject
Used to link between Hero.MainHero and the player Agent
[unit.Character]
unit.ClearAttachedWeapons
public void
Clears the weapons attached to the Agent
N/A
Method
unit.ClearAttachedEquipment
public void
Clears the equipment attached to the Agent
N/A
Method
unit.ClothingColor1
public Color
Gets the clothing color of the agent
N/A
I have no idea.
unit.Controller
public Contorller
Get/Set the controller of the agent
Player, AI
I have no idea.
unit.CrouchMode
public bool
Returns true if the agent is crouched
N/A
bool crouch = unit.CrouchMode;
Relevant boolean properties
Tips
You can get the player agent through the
Agent.Main
property (assuming they are alive).
Agent [Class]
The agent class is the class used to access the universal types of properties that all Agents have.
Nested Enums
Name
Type
Contains / Does
Arguments/Enum listings
Tips
Agent.AiStateFlag
Enum
A set of all available State Flags
Alarmed, Cautious, Guard, None, Paused, UseObjectMoving, UseObjectUsing, UseObjectWaiting
Agent.ControllerType
Enum
A set of all available Control Types, if control type is player the agent is player-controlled
AI, Count, None, Player
Can be also use with Agent.Main.ControllerType to set to player controller
Agent.CreationType
Enum
A set of all available Creation Types, only use is finding Horses afaik
FromCharacterObj, FromHorseObj, FromRooster, Invalid
Agent.KillInfo
Enum
A set of information related to how an Agent was killed, should dedicate an entire section
ALL weapon types, each has their own listings that return strings/ints
Agent.GuardMode
Enum
A set of all the defensive directions one could guard from
Top, Left, Down, Right
Agent.UsageDirection
Enum
A set of all directions and actions one could use do any held item.
AttackAny, AttackTop, AttackLeft, AttackCenter, AttackDown, AttackRight, DefendAny, DefendTop, DefendLeft, DefendCenter, DefendDown, DefendRight
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