agent

Work In Progress by Watikita, V1.1

Agent [Type]

你可以把媒介(agent)想象成游戏里任何能走动的实体。

比方说可以是玩家,NPC,甚至是一匹马。

Relevant methods and properties

Syntax

Return Type

Does What?

Available Values/Extensions

Example

unit.Age

public float

Get/Set the age of the agent

N/A

float age = unit.Age

unit.AgentRole

public AgentRole

Get/Set the role of the agent

I have no idea.

I have no idea.

unit.Scale

public float

Get the scaling factor of the agent

N/A

float scale = unit.Scale

unit.AIStateFlags

public AIStateFlag

Get or sets the [state flag] of the AI

Alarmed, Cautious, Guard, None, Paused

unit.AIStateFlags = Agent.AIStateFlag.Alarmed

unit.AttackDirection

public AttackDirection

Get the direction the Agent is attacking towards

Top, Left, Down, Right

unit.Character

public BasicCharacterObject

Used to link between Hero.MainHero and the player Agent

[unit.Character]

unit.ClearAttachedWeapons

public void

Clears the weapons attached to the Agent

N/A

Method

unit.ClearAttachedEquipment

public void

Clears the equipment attached to the Agent

N/A

Method

unit.ClothingColor1

public Color

Gets the clothing color of the agent

N/A

I have no idea.

unit.Controller

public Contorller

Get/Set the controller of the agent

Player, AI

I have no idea.

unit.CrouchMode

public bool

Returns true if the agent is crouched

N/A

bool crouch = unit.CrouchMode;

Relevant boolean properties

Tips

  • You can get the player agent through the Agent.Main property (assuming they are alive).

Agent [Class]

The agent class is the class used to access the universal types of properties that all Agents have.

Nested Enums

Name

Type

Contains / Does

Arguments/Enum listings

Tips

Agent.AiStateFlag

Enum

A set of all available State Flags

Alarmed, Cautious, Guard, None, Paused, UseObjectMoving, UseObjectUsing, UseObjectWaiting

Agent.ControllerType

Enum

A set of all available Control Types, if control type is player the agent is player-controlled

AI, Count, None, Player

Can be also use with Agent.Main.ControllerType to set to player controller

Agent.CreationType

Enum

A set of all available Creation Types, only use is finding Horses afaik

FromCharacterObj, FromHorseObj, FromRooster, Invalid

Agent.KillInfo

Enum

A set of information related to how an Agent was killed, should dedicate an entire section

ALL weapon types, each has their own listings that return strings/ints

Agent.GuardMode

Enum

A set of all the defensive directions one could guard from

Top, Left, Down, Right

Agent.UsageDirection

Enum

A set of all directions and actions one could use do any held item.

AttackAny, AttackTop, AttackLeft, AttackCenter, AttackDown, AttackRight, DefendAny, DefendTop, DefendLeft, DefendCenter, DefendDown, DefendRight

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