CraftedItem
Example Entry
Source: Modules/SandBoxCore/ModuleData/spitems.xml
<CraftedItem id="peasant_maul_t1"
name="{=gYpNILVC}Sledgehammer"
crafting_template="TwoHandedPolearm"
culture="Culture.battania">
<Pieces>
<Piece id="spear_blade_44"
Type="Blade"
scale_factor="102" />
<Piece id="spear_handle_1"
Type="Handle" />
</Pieces>
</CraftedItem>Parent node
Child node
Attributes
id | name | crafting_template | culture | is_merchandise
id
类型:
string例子:sturgia_axe_3_t3The ID of the itemname
类型:
string例子:{=wW3iouiU}HijabNote: The prefix in the{=}format is the translation id found in strings.txt TODO: Find out if this is auto generated.crafting_template
类型:
stringpossible values:'TwoHandedPolearm', 'OneHandedAxe', 'Mace', 'TwoHandedAxe', 'OneHandedSword', 'TwoHandedSword', 'Pike', 'Dagger', 'Javelin', 'ThrowingAxe', 'ThrowingKnife'例子:TwoHandedPolearmculture
类型:
stringpossible values:'Culture.aserai', 'Culture.sturgia', 'Culture.battania', 'Culture.looters', 'Culture.khuzait', 'Culture.vlandia', 'Culture.empire', 'Culture.neutral_culture'例子:Culture.aseraiis_merchandise
类型:
boolean例子:falseIf the item is marketable
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