CraftedItem

Example Entry

Source: Modules/SandBoxCore/ModuleData/spitems.xml

  <CraftedItem id="peasant_maul_t1"
               name="{=gYpNILVC}Sledgehammer"
               crafting_template="TwoHandedPolearm"
               culture="Culture.battania">
    <Pieces>
      <Piece id="spear_blade_44"
             Type="Blade"
             scale_factor="102" />
      <Piece id="spear_handle_1"
             Type="Handle" />
    </Pieces>
  </CraftedItem>

Parent node

Child node

Attributes

id | name | crafting_template | culture | is_merchandise

  • id

    类型: string 例子: sturgia_axe_3_t3 The ID of the item

  • name

    类型: string 例子: {=wW3iouiU}Hijab Note: The prefix in the {=} format is the translation id found in strings.txt TODO: Find out if this is auto generated.

  • crafting_template

    类型: string possible values: 'TwoHandedPolearm', 'OneHandedAxe', 'Mace', 'TwoHandedAxe', 'OneHandedSword', 'TwoHandedSword', 'Pike', 'Dagger', 'Javelin', 'ThrowingAxe', 'ThrowingKnife' 例子: TwoHandedPolearm

  • culture

    类型: string possible values: 'Culture.aserai', 'Culture.sturgia', 'Culture.battania', 'Culture.looters', 'Culture.khuzait', 'Culture.vlandia', 'Culture.empire', 'Culture.neutral_culture' 例子: Culture.aserai

  • is_merchandise

    类型: boolean 例子: false If the item is marketable

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