# 防具 Armor

## 父节点 Parent Node

* [ItemComponent](https://yigu-studio.gitbook.io/bannerlord-modding-cn/_xmldocs/items/item/itemcomponent)

## 子节点 Child Node

* *无 None*

## 属性 Attributes

[头部护甲 head\_armor](#head_armor) | [男女不同模型 has\_gender\_variations](#has_gender_variations) | [遮盖头发模式 hair\_cover\_type](#hair_cover_type) | [修正类型 modifier\_group](#modifier_group) | [材质类型 material\_type](#material_type) | [遮盖胡子模式 beard\_cover\_type](#beard_cover_type) | [躯干护甲 body\_armor](#body_armor) | [腿部护甲 leg\_armor](#leg_armor) | [手部护甲 arm\_armor](#arm_armor) | [覆盖躯干 covers\_body](#covers_body) | [(?) body\_mesh\_type](#body_mesh_type) | [覆盖双腿 covers\_legs](#covers_legs) | [覆盖双手 covers\_hands](#covers_hands) | [(?) mane\_cover\_type](#mane_cover_type) | [family\_type](#family_type) | [操作性修正 maneuver\_bonus](#maneuver_bonus) | [速度修正 speed\_bonus](#speed_bonus) | [冲刺修正 charge\_bonus](#charge_bonus) | [缰绳模型 reins\_mesh](#reins_mesh) | [覆盖头部 covers\_head](#covers_head)

* **head\_armor**

  **类型:** `int`\
  **范例:** `64`\
  \&#xNAN;*头部护甲值*
* **has\_gender\_variations**

  **类型:** `boolean`\
  **范例:** `true`\
  \&#xNAN;*男女是否使用不同模型*
* **hair\_cover\_type**

  **类型:** `string` **接受值:** `'all', 'type1', 'type2', 'type3'`\
  **范例:** `all`\
  \&#xNAN;*待查明type1，type2，type3分别是啥样的*
* **modifier\_group**

  **类型:** `string`\
  **接受值:** `'cloth_unarmoured', 'leather', 'plate', 'chain', 'cloth'`\
  **范例:** `leather`\
  \&#xNAN;*可能影响伤害吸收?*
* **material\_type**

  **类型:** `string`\
  **接受值:** `'Cloth', 'Leather', 'Plate', 'Chainmail'`\
  **范例:** `Cloth`\
  \&#xNAN;*护甲的材质*
* **beard\_cover\_type**

  **类型:** `string`\
  **接受值:** `'type3', 'type2', 'none', 'all', 'type1'`\
  **范例:** `none`\
  \&#xNAN;*类似遮盖头发模式*
* **body\_armor**

  **类型:** `int`\
  **范例:** `23`\
  \&#xNAN;*躯干护甲值*
* **leg\_armor**

  **类型:** `int`\
  **范例:** `23`\
  \&#xNAN;*腿部护甲值*
* **arm\_armor**

  **类型:** `int`\
  **范例:** `23`\
  \&#xNAN;*手部护甲值*
* **covers\_body**

  **类型:** `boolean`\
  **接受值:** `'true', 'false'`\
  **范例:** `true`\
  \&#xNAN;*护甲是否覆盖躯干*
* **body\_mesh\_type**

  **类型:** `string`\
  **接受值:** `'shoulders'`\
  **范例:** `shoulders`\
  \&#xNAN;*待查明作用*
* **covers\_legs**

  **类型:** `boolean`\
  **接受值:** `'true', 'false'`\
  **范例:** `true`\
  \&#xNAN;*是否覆盖双腿*
* **covers\_hands**

  **类型:** `boolean`\
  **接受值:** `'true', 'false'`\
  **范例:** `true`\
  \&#xNAN;*是否覆盖双手*
* **mane\_cover\_type**

  **类型:** `string`\
  **接受值:** `'none', 'all'`\
  **范例:** `none`\
  \&#xNAN;*待查明覆盖部位*
* **family\_type**

  **类型:** `int`\
  **接受值:** `'1', '2'`\
  **范例:** `1`\
  \&#xNAN;*待查明作用*
* **maneuver\_bonus**

  **类型:** `int`\
  **范例:** `12`\
  \&#xNAN;*不知道是对人还是对马的操作性修正(译者认为是马铠对马的操纵性修正)*
* **speed\_bonus**

  **类型:** `int`\
  **范例:** `11`\
  \&#xNAN;*不知道是对人还是对马的速度修正(译者认为是马铠对马的速度修正)*
* **charge\_bonus**

  **类型:** `int`\
  **范例:** `11`\
  \&#xNAN;*不知道是对人还是对马的冲刺修正(译者认为是马铠对马的冲刺修正)*
* **reins\_mesh**

  **类型:** `string`\
  **范例:** `horse_harness_vlandia_b_rein`\
  \&#xNAN;*缰绳的模型ID*
* **covers\_head**

  **类型:** `boolean`\
  **接受值:** `'true', 'false'`\
  **范例:** `true`\
  \&#xNAN;*是否覆盖头部*


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