# 马匹 Horse

## Parent Node

* [ItemComponent](/bannerlord-modding-cn/_xmldocs/items/item/itemcomponent.md)

## Child Node

* [Materials](/bannerlord-modding-cn/_xmldocs/items/item/itemcomponent/horse/materials.md)

## Attributes

[生物类型 monster](/bannerlord-modding-cn/_xmldocs/items/item/itemcomponent/horse.md#monster) | [操纵性 maneuver](/bannerlord-modding-cn/_xmldocs/items/item/itemcomponent/horse.md#maneuver) | [速度 speed](/bannerlord-modding-cn/_xmldocs/items/item/itemcomponent/horse.md#speed) | [冲撞伤害 charge\_damage](/bannerlord-modding-cn/_xmldocs/items/item/itemcomponent/horse.md#charge_damage) | [体长 body\_length](/bannerlord-modding-cn/_xmldocs/items/item/itemcomponent/horse.md#body_length) | [能不能骑 is\_mountable](/bannerlord-modding-cn/_xmldocs/items/item/itemcomponent/horse.md#is_mountable) | [额外生命值 extra\_health](/bannerlord-modding-cn/_xmldocs/items/item/itemcomponent/horse.md#extra_health) | [骨骼大小 skeleton\_scale](/bannerlord-modding-cn/_xmldocs/items/item/itemcomponent/horse.md#skeleton_scale) | [伤害修正 modifier\_group](/bannerlord-modding-cn/_xmldocs/items/item/itemcomponent/horse.md#modifier_group) | [is\_pack\_animal](/bannerlord-modding-cn/_xmldocs/items/item/itemcomponent/horse.md#is_pack_animal) | [decorator\_key\_min](/bannerlord-modding-cn/_xmldocs/items/item/itemcomponent/horse.md#decorator_key_min) | [decorator\_key\_max](/bannerlord-modding-cn/_xmldocs/items/item/itemcomponent/horse.md#decorator_key_max) | [mane\_mesh](/bannerlord-modding-cn/_xmldocs/items/item/itemcomponent/horse.md#mane_mesh)

* **monster**

  **类型:** `string`\
  **接受值:** `'Monster.horse', 'Monster.camel', 'Monster.mule', 'Monster.mule_unmountable', 'Monster.camel_unmountable', 'Monster.horse_2', 'Monster.cat', 'Monster.dog', 'Monster.sheep', 'Monster.cow', 'Monster.hog', 'Monster.goose', 'Monster.chicken'`\
  **例子:** `Monster.horse`\
  \&#xNAN;*骑乘的类型，比如马啊骆驼啊之类的*
* **maneuver**

  **类型:** `int`\
  **例子:** `73`\
  \&#xNAN;*操纵性*
* **speed**

  **类型:** `int`\
  **例子:** `73`\
  \&#xNAN;*速度*
* **charge\_damage**

  **类型:** `int`\
  **例子:** `73`\
  \&#xNAN;*冲撞伤害*
* **body\_length**

  **类型:** `int`\
  **例子:** `73`\
  \&#xNAN;*身体长度*
* **is\_mountable**

  **类型:** `boolean`\
  **接受值:** `'true', 'false'`\
  **例子:** `false`\
  \&#xNAN;*能不能骑（骑牛与砍杀）*
* **extra\_health**

  **类型:** `int`\
  **例子:** `81`\
  \&#xNAN;*额外的生命中？正负皆可*
* **skeleton\_scale**

  **类型:** `string`\
  **接受值:** `'aserai_horse', 'battania_horse', 'empire_horse', 'khuzait_horse', 'sturgia_horse', 'vlandia_horse'`\
  **例子:** `aserai_horse`\
  \&#xNAN;*预定义的骨骼缩放比例. 待查明数字是否有效以及定义这些常量的位置*
* **modifier\_group**

  **类型:** `string`\
  **接受值:** `'horse'`\
  **例子:** `horse`\
  \&#xNAN;*不知道干嘛的（译者按：难道和盔甲一样有伤害减免？）*
* **is\_pack\_animal**

  **类型:** `boolean`\
  **接受值:** `'true', 'false'`\
  **例子:** `false`\
  \&#xNAN;*不知道干嘛的s*
* **decorator\_key\_min**

  **类型:** `hex`\
  **例子:** `0F`\
  \&#xNAN;*不知道干嘛的*
* **decorator\_key\_max**

  **类型:** `hex`\
  **例子:** `0F`\
  \&#xNAN;*不知道干嘛的*
* **mane\_mesh**

  **类型:** `id`\
  **例子:** `horse_mane`\
  \&#xNAN;*Mesh ID of the manes*


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