WeaponFlags
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MeleeWeapon
类型: boolean
接受值: 'true', 'false'
例子: true
If the weapon is a melee weapon
RangedWeapon
类型: boolean
接受值: 'true', 'false'
例子: true
If the weapon is a ranged weapon
HasString
类型: boolean
接受值: 'true', 'false'
例子: true
If the ranged weapon has a string. Should be set to true for both Bows and Crossbows
StringHeldByHand
类型: boolean
接受值: 'true', 'false'
例子: true
If the string is held by hand. Should be set to true with Bows
NotUsableWithOneHand
类型: boolean
接受值: 'true', 'false'
例子: true
If the weapon cannot be used in 1 hand
TwoHandIdleOnMount
类型: boolean
接受值: 'true', 'false'
例子: true
This is set to true with most bows and crossbows. TODO: figure out what this exactly does.
AutoReload
类型: boolean
接受值: 'true', 'false'
例子: true
If set to false an action is required to reload the weapon. (crossbows)
UnloadWhenSheathed
类型: boolean
接受值: 'true', 'false'
例子: true
If the weapon should remove any loaded projectile when sheathed
PenaltyWithShield
类型: boolean
接受值: 'true', 'false'
例子: true
If the weapon has a damage penalty when using with shield
WideGrip
类型: boolean
接受值: 'true', 'false'
例子: true
TODO: figure out what this does
CantReloadOnHorseback
类型: boolean
接受值: 'true', 'false'
例子: true
If the weapon can be reloaded on horseback
Consumable
类型: boolean
接受值: 'true', 'false'
例子: true
If the weapon can be consumed. Set to true for arrows and throwables.
UseHandAsThrowBase
类型: boolean
接受值: 'true', 'false'
例子: true
If the weapon is thrown from the hand
AmmoSticksWhenShot
类型: boolean
接受值: 'true', 'false'
例子: true
TODO: figure out what this exactly does
MultiplePenetration
类型: boolean
接受值: 'true', 'false'
例子: true
If the projectile can pierce through multiple entities
Burning
类型: boolean
接受值: 'true', 'false'
例子: true
If the projectile is on fire. TODO: figure out if this also inflicts fire damage, or sets fire to stuff
LeavesTrail
类型: boolean
接受值: 'true', 'false'
例子: true
If the weapon leaves a trail. TODO: figure out what this exactly does
CanPenetrateShield
类型: boolean
接受值: 'true', 'false'
例子: true
If the projectile can penetrate a shield
MissileWithPhysics
类型: boolean
接受值: 'true', 'false'
例子: true
If physics are attached to a projectile. TODO: figure out if this is used to damage props as well.
AmmoCanBreakOnBounceBack
类型: boolean
接受值: 'true', 'false'
例子: true
TODO: figure out what this exactly does
AffectsArea
类型: boolean
接受值: 'true', 'false'
例子: true
TODO: figure out if this is AOE damage?
AmmoBreaksOnBounceBack
类型: boolean
接受值: 'true', 'false'
例子: true
TODO: figure out what this exactly does
AttachAmmoToVisual
类型: boolean
接受值: 'true', 'false'
例子: true
TODO: figure out what this exactly does
CanBlockRanged
类型: boolean
接受值: 'true', 'false'
例子: true
If an item can block projectiles (shields)
HasHitPoints
类型: boolean
接受值: 'true', 'false'
例子: true
If an item has hitpoints (shields)