TournamentGame
Accessible Methods:
protected TournamentGame(Town town, ItemObject prize = null)
protected TournamentGame(Town town, ItemObject prize = null)Accessible Attributes:
public const int ParticipantNumber
public const int ParticipantNumberGET public Town Town
public Town TownGET public CampaignTime CreationTime
public CampaignTime CreationTimeGET/SET public QualificationMode Mode
public QualificationMode ModeGET public virtual int MaxTeamSize
public virtual int MaxTeamSizeGET public virtual int MaxTeamNumberPerMatch
public virtual int MaxTeamNumberPerMatchGET public ItemObject Prize
public ItemObject PrizeGET public virtual float TournamentWinRenown
public virtual float TournamentWinRenownGET public static List<CharacterObject> GetParticipantCharacters( Settlement settlement, int maxParticipantCount, bool includePlayer = true, bool includeHeroes = true )
public static List<CharacterObject> GetParticipantCharacters( Settlement settlement, int maxParticipantCount, bool includePlayer = true, bool includeHeroes = true )public abstract TextObject GetMenuText()
public abstract TextObject GetMenuText()public abstract void OpenMission( Settlement settlement, bool isPlayerParticipating )
public abstract void OpenMission( Settlement settlement, bool isPlayerParticipating )public void PrepareForTournamentGame( bool isPlayerParticipating )
public void PrepareForTournamentGame( bool isPlayerParticipating )PreviousChangeOwnerOfSettlementActionNextHero : MBObjectBase, ITrackableCampaignObject, ITrackableBase
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