CampaignGameStarter
Accessible Methods:
public void ClearEmptyObjects()
public void ClearEmptyObjects()public void AddBehavior(CampaignBehaviorBase campaignBehavior)
public void AddBehavior(CampaignBehaviorBase campaignBehavior)public void AddModel(GameModel model)
public void AddModel(GameModel model)public void LoadGameTexts(string xmlPath)
public void LoadGameTexts(string xmlPath)public void LoadGameMenus(Type typeOfGameMenusCallbacks, string xmlPath)
public void LoadGameMenus(Type typeOfGameMenusCallbacks, string xmlPath)public void AddGameMenu(string menuId, string menuText, OnInitDelegate initDelegate, GameOverlays.MenuOverlayType overlay = GameOverlays.MenuOverlayType.None, GameMenu.MenuFlags menuFlags = GameMenu.MenuFlags.none, object relatedObject = null)
public void AddGameMenu(string menuId, string menuText, OnInitDelegate initDelegate, GameOverlays.MenuOverlayType overlay = GameOverlays.MenuOverlayType.None, GameMenu.MenuFlags menuFlags = GameMenu.MenuFlags.none, object relatedObject = null)public void AddWaitGameMenu(string idString, string text, OnInitDelegate initDelegate, OnConditionDelegate condition, OnConsequenceDelegate consequence, OnTickDelegate tick, GameMenu.MenuAndOptionType type, GameOverlays.MenuOverlayType overlay = GameOverlays.MenuOverlayType.None, float targetWaitHours = 0f, GameMenu.MenuFlags flags = GameMenu.MenuFlags.none, object relatedObject = null)
public void AddWaitGameMenu(string idString, string text, OnInitDelegate initDelegate, OnConditionDelegate condition, OnConsequenceDelegate consequence, OnTickDelegate tick, GameMenu.MenuAndOptionType type, GameOverlays.MenuOverlayType overlay = GameOverlays.MenuOverlayType.None, float targetWaitHours = 0f, GameMenu.MenuFlags flags = GameMenu.MenuFlags.none, object relatedObject = null)public void AddGameMenuOption(string menuId, string optionId, string optionText, GameMenuOption.OnConditionDelegate condition, GameMenuOption.OnConsequenceDelegate consequence, bool isLeave = false, int index = -1, bool isRepeatable = false)
public void AddGameMenuOption(string menuId, string optionId, string optionText, GameMenuOption.OnConditionDelegate condition, GameMenuOption.OnConsequenceDelegate consequence, bool isLeave = false, int index = -1, bool isRepeatable = false)Accessible Attributes:
public readonly bool IsTutorial
public readonly bool IsTutorialpublic ICollection<CampaignBehaviourBase> CampaignBehaviors
public ICollection<CampaignBehaviourBase> CampaignBehaviorspublic IEnumerable<GameModel> Models
public IEnumerable<GameModel> ModelsExample Use:
Last updated