Scene

Parent node

Child nodes

Attributes

name | terrain | forest_density | is_siege_map | is_village_map

  • name

    类型: string 例子: {=!}battle_terrain_a (Plain) The name of the scene

  • terrain

    类型: string possible values: Plain | Desert | Steppe | Swamp | Forest 例子: Plain The terrain of the scene

  • forest_density

    类型: string possible values: Low | High 例子: Low The forest density on the scene Note: the value seems to be case insensitive

  • is_siege_map

    类型: boolean 接受值: true | false default value: false 例子: true If the scene is a Siege scene

  • is_village_map

    类型: boolean 接受值: true | false default value: false 例子: true If the scene is a Village scene

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