# Scene

## Parent node

* [Scenes](https://yigu-studio.gitbook.io/bannerlord-modding-cn/_xmldocs/scenes)

## Child nodes

* [TerrainTypes](https://yigu-studio.gitbook.io/bannerlord-modding-cn/_xmldocs/scenes/scene/terraintypes)

## Attributes

[name](#name) | [terrain](#terrain) | [forest\_density](#forest_density) | [is\_siege\_map](#is_siege_map) | [is\_village\_map](#is_village_map)

* **name**

  **类型:** `string`\
  **例子:** `{=!}battle_terrain_a (Plain)`\
  \&#xNAN;*The name of the scene*
* **terrain**

  **类型:** `string`\
  **possible values:** `Plain` | `Desert` | `Steppe` | `Swamp` | `Forest` **例子:** `Plain`\
  \&#xNAN;*The terrain of the scene*
* **forest\_density**

  **类型:** `string`\
  **possible values:** `Low` | `High` **例子:** `Low`\
  \&#xNAN;*The forest density on the scene*\
  \&#xNAN;*Note: the value seems to be case insensitive*
* **is\_siege\_map**

  **类型:** `boolean`\
  **接受值:** `true` | `false`\
  **default value:** `false`\
  **例子:** `true`\
  \&#xNAN;*If the scene is a Siege scene*
* **is\_village\_map**

  **类型:** `boolean`\
  **接受值:** `true` | `false`\
  **default value:** `false`\
  **例子:** `true`\
  \&#xNAN;*If the scene is a Village scene*
